
Added the aforementioned AddOnNode, with the same index (310) specified as in my nif, and the light source pointing to my new light. Added an AddOnNode to the nif, complete with the correct value (310) that points to my new AddOnNode in the CK.
Add a new flashlight weapon to the game, complete with upgrade parts that can be swapped at a workbench. I've gotten a long way thanks to the plethora of great tutorials available, but I have finally found an issue that I don't think anyone has stated how to resolve yet. r/falloutlore - In depth discussion for everything lore relatedįirst time Bethesda modder here. r/classicfallout - For the early Fallout games New Vegas Nexus - For all your New Vegas modding needsįallout 3 Nexus - For all your Fallout 3 modding needsįallout 4 Nexus - For all your Fallout 4 modding needs GECK WIKI - Wiki for the GECK mod making tool Just kidding, that would be a terrible story
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Complete Fix guide for all Fallout Games.